Feel free to join (room for 8 users) and build anything you want or go ahead and create your own. I've got a multiplayer game running right now for testing. I did some debugging and figured out why Multiplayer wasn't working. Here is the computer I worked on back then and also my Star Trek game code:įinally after a long delay got the new Moon part added.Īdded new physics where the Moon and the Sun will be affected by gravitational attraction.Ĭreate some cool gravity interactions. I may recreate that experience for everyone along with the games and code that I wrote back then. In the 1970s I wrote computer games in BASIC on an 8kb Wang computer that my high school had. I think I made one of the achievements for it too hard. Most likely will drop the price or just make it free sometime in the future. Not much of anything left to do with this very casual game. Tentative release timeline: Before Christmas (this year - really!) There are also some interfaces things that I'd like to get fixed up - just to make editing things smoother and easier. It can't be worked on though until the Early Access version of Minigolf Blast is out the door. The Mighty Knights stuff still needs more work to be fun. Here are a few screen shots of current build showing launching an online multiplayer game: I'll update the official Steam release date after sitting down and going over everything thoroughly, I think, last I looked, the release date was set to is something like 1996 or so (kidding). What a difference from the old days in the 1980s when there was no connection with the folks that played my games. It'd be nice to get this out in September/October and then adjust the holes based on feedback from that release. Also I want to add some newer design elements for the multiplayer BLAST part of the game. Some of the newer holes are too hard and they need work. The current plan is to release this as an Early Access game. maybe I can even hire a marketing type person who knows how to do this stuff. Someday I'll have more free time and less commitments. I'm just gonna write one short announcement about all three of my current games putting them on all their Steam pages. And More! Look out for more features like sub-assemblies, cooperative play, and Arduino integration.So, I am no longer a one man band and finally have some HELP on these games from my son, Liam!.Whimsical Cast of Characters: Not just mechanical parts, Toolman Tim and his animal buddies turn your contraptions into more than boring engineering projects.Robust Community: Integration inside of the game allows for sharing of puzzles, backgrounds, mods, and more!.Over 100 parts both old and new are waiting for you to put them to use. So Many Parts: Build your contraptions with parts ranging from seesaws to the Cat-o-Matic 4000™.Create your own devious puzzles, or just make a fun contraption to show off how brilliant you are. Build all the Things: Let your imagination run wild in the Maker Lab.Devious Puzzles: Puzzles so good, your brain will explode.Improved Engine: Modern physics and a new C++ codebase removes old limitations, allowing you to make the contraptions of your dreams.Delicious Graphics: A reimagined yet familiar look made for high definition displays.
Keep a eye out for the Early Access (Alpha) release coming to PC & Mac this summer! Features Cooperative play, subassemblies, mods and more are coming soon. Our community features will allow you to share your creations with the world.
Everything you loved about the original game is back and improved with a new physics engine, high definition art, and new parts and programmability. Then go to the powerful Maker Lab, where you can create your own contraptions. Solve puzzles involving ridiculous chain reactions full of hamster motors, trampolines, alligators, cats, and so much more.
The team that created the original Incredible Machine® is bringing all of the Rube Goldberg craziness to the modern age.